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Monk: method of the Eight -Inner Gates

By DM_Malus

Monks that the way of the Eight gates train to tear down the the mind"s protective limiters on physical exertion using ki. By opened each of your inner gates, they can push your bodies to accomplish feats far past mere mortals. This is not without a cost, however, together these monks easily learn just just how taxing it deserve to be when your muscles work-related at their pure maximum. That being said, over there is none much better than a monk of the eight entrances when it involves overcoming insurmountable odds, as lengthy as their allies stick about to assist put them earlier together again.

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Improved Physique

Starting at third level, the intense training her body has actually gone with in order to properly unleash her inner potential has strengthened your physical structure. Your maximum struggle points are increased by 1, and increase by second 1 for level you take in this class.

Path of the Eight Gates

When you pick this heritage at 3rd level, you begin the course of expertise the eight inner entrances of Ki that consist of your body and also how to harness and also unlock her true potential and also go past your limits.You have unlocked the first two gates; The gate of Opening and the gate of healing as defined in the Inner entrances list below. You find out the 3rd and fourth gate at 6th level, the fifth and sixth gate at 11th level, and also the seventh and eighth door at 17th level.

Activating her Inner Gate

To activate one of your inside gates, you have to expend a number of Ki points as detailed by the Gate, doing therefore is a Bonus Action. The Gate impact lasts for 10 minutes, ~ which the ends. Some Gate impacts can it is in dangerous and cause aftereffects.Lastly, Gate effects are cumulative, an interpretation that if girlfriend activate the third Gate, you also gain the services (and danger after-effects) the the very first and second gate as well.


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List the the Eight inner Gates

First Gate: the door of OpeningKi Cost: 1

As a bonus action, friend activate the door of Opening, i beg your pardon is located within the brain, removing the restraints of your minds" constraints on her muscle strength and speed. For the expression of this gate, girlfriend gain benefit on Strength-based capability checks and also your motion speed boosts by secondary 5 feet.In addition, girlfriend gain accessibility to the very first technique; the "Front Lotus".

Second Gate: the gate of HealingKi Cost: 2

As a bonus action, girlfriend activate the gate of Healing, situated in the brain, resulting in your mind come send tide of adrenaline and converting ki into restorative energy to mend her body. Upon activation, you restore hit points equal to her Monk level, In addition, the rejuvenating ki bolsters her body, giving you additional Temporary hit Points equal to half your Monk level. These short-term hit points just last your gate is active, and disappears when the impact ends.


Third Gate: the gate of LifeKi Cost: 3

As a bonus action, girlfriend activate the gate of Life, located in the spinal cord, by opened this get it rises blood flow throughout your body and accelerates your bodys organic healing abilities. While under the results of this gate, in ~ the start of each of her turns, you reclaim hit points same to her Constitution modifier if you have actually no much more than half of her hit points left. You don"t get this advantage if you have 0 hit points. This effect only functions while the door is active, and also ends as soon as the gate does. After ~ this door ends, you acquire 1 level of exhaustion.In addition, friend gain accessibility to the "Reverse Lotus" an approach while within this gate.

Fourth Gate: the door of Pain

Ki Cost: 4

As a bonus action, you open up the gate of Pain, situated in the spinal cord. Doing therefore unleashes a surge of energy increasing her speed and also power additional but also potentially resulting in muscle tissue to tear under the stress. Your activity speed boosts by an additional 5 feet, and also you gain a +2 bonus come attack and also damage rolls. After the Gate impact ends, the sheer anxiety upon your body causes you take to necrotic damage equal to your monk level. This type of damages cannot be lessened or mitigated through resistance or immunities and can possibly kill you.

Fifth Gate: the door of Limit

Ki Cost: 5

As a bonus action, you unleash the door of Limit situated in the abdomen, more increasing your power as soon as more. Your motion speed increases increases by second 10 feet (to a total of 20 feet now), and you gain an additional +1 bonus come attack and also damage roll (total that +3). Lastly, while under the effects of this gate, you can use your step of the Wind monk function without expending ki.


Sixth Gate: the door of View

Ki Cost: 6

As a bonus action, you unleash the door of View, situated in the stomach. Opening of this door releases an massive amount of energy that have the right to cause nearby water body to form a vortex about the user, wind billows roughly your body, tearing in ~ foes that dare gain close to you. When under the results of this Gate, you exude one an Aura of Ki that radiates out to 5 feet in every direction, but not through full cover.When friend activate this effect, and whenever a creature starts your turn, relocate within selection of the aura, or provides a melee attack against you, they should make a Dexterity saving Throw (DC = 8 + her Proficiency Bonus + her Wisdom Modifier) top top a fail save, the ki energy whiplashes and also retaliates, bring about them to take Force damage equal come 3 + your Wisdom Modifier. A creature deserve to only take damage from this feature once per turn.Lastly, when under the effects of this gate, when you use the Attack activity on your turn, you have the right to spend 1 Ki point to reason tendrils of flame to stretch out from your fists and feet, together they strike with such speed and also force the they ignite the wait and collection your opponent ablaze. Her reach through your unarmed strikes increases by 10 feet for that action, and the rest of the turn. A hit v such an assault deals fire damages instead the bludgeoning damage, and also you deal an extra 1d0 fire damages on optimal of that.The quantity of anxiety that this gate takes upon her body is immense, and you gain 1 level of fatigue (total the 2 levels). In addition, when under the results of this gate, friend gain accessibility to the 6th technique: Morning Peacock.

Seventh Gate: the gate of Wonder

Ki Cost: 7

As a bonus action, you unleash the door of Wonder, located listed below the stomach. Further pushing your speed and power, unfortunately the side impacts of opened this cause your muscle yarn to quickly rip and also tear, developing intense pain. Your motion speed rises by second 10 feet (to a full of 30ft), and also you get resistance to bludgeoning, piercing, and slashing damage from non-magical weapons for the expression of this gate effect.Lastly, the quantity of rate in this gate enables you to carry out the ancient an approach "Fist the the Daytime Tiger". Lastly, this door is exceptionally taxing and causes you to obtain two level of exhaustion (total of 4).


Eighth Gate: the gate of Death

Ki Cost: 8

As a bonus action, you unleash the gate of Death, located in her heart. By jabbing her chest through your ignorance to direct ki to your heart, as soon as opened your own blood starts to produce an aura of red steam, together it emanates native your very own pores and evaporates into heavy steam by contact with her energy. You indulge in the complete power of your body, exceeding the power and gaining the results of every previous gates. Once this gate impact ends, you suffer six levels that exhaustion and immediately die. Once slain by this feature, nothing brief of a wish Spell or a 9th-level True Resurrection have the right to return you come life.

Once activated, you are temporarily immune to the results of hostile conditions.Your Strength and Dexterity Scores are temporarily changed to 29.Your Jump distance is tripled.You deal secondary amount that force damages on her unarmed strikes equal to fifty percent your monk level.Your Flurry the Blows no longer expenses Ki.You deserve to use the "Fist the the Daytime Tiger" twice, instead of once, despite you must still expend ki as common to use it.You gain access to the highest level technique; "Night Dragon"

Techniques

Technique 1: prior Lotus

As an Action, and also by security 1 Ki, you deserve to make an attack roll against one biology in melee range, ~ above a hit, you transaction unarmed strike damage per normal and also deliver a an effective kick that launches the creature 20 feet high up right into the air. The creature need to be no bigger than one size group for it come be affected by this. The creature then falls and also takes damage per the lot of feet that fell, and also is thought about prone.

Technique 3: turning back Lotus

As one Action, and by safety 2 Ki, you have the right to make an strike roll against one biology in melee range, ~ above a hit, you deal unarmed strike damages per normal and deliver a an effective kick that launches the biology 20 feet high up right into the air. The creature need to be no bigger than one size group for it to be impacted by this. When in the air, you then supply flurry the blows against it. The creature must make a Dexterity saving Throw or take 4d6 Bludgeoning damage and also be kicked ago to the ground wherein it is knocked prone and also takes secondary 2d6 bludgeoning damages from the fall. As soon as you usage this technique, if girlfriend are just under the effects of the 3rd Gate and also no greater Gate, climate the gate automatically ends and you obtain one level of exhaustion.


Technique 6: Morning Peacock

As an Action, and by security 4 Ki, you deserve to unleash a flurry the rapid-fire punches that space so quick that castle ignite the air around them. Choose one biology within melee range, the creature have to make a Dexterity conserving Throw, top top a failure, they are bombarded by a barrage of flaming punches that deal 10d6 Fire Damage and also the creature is stunned until the finish of your following turn You can only usage "Morning Peacock" Once, regaining its use after a lengthy rest.

Technique 7: Fist that the Daytime Tiger

As one Action, you have the right to spend 5 Ki and unleash a blast of air pressure in the form of a roaring white tiger from your hands in a 15-foot wide line up to 60 feet away. Each biology in that line should make a Dexterity saving Throw, top top a failed save, a creature pushed to within 5 feet the the target point, ~ above a successful save, the biology isn"t pushed.After this forcible movement, the tiger blast explodes right into an enormous shockwave. Each biology in a 30-foot radius must make a Dexterity conserving Throw again, on a failed save, a biology takes 8d10 thunder damage and also is moved 30 feet far from the facility from the blast and also is knocked prone. ~ above a successful save, they take half danage and aren"t moved or prone.In addition, unsecured objects the are completely within the area of impact are instantly scattered away by the blast and also it emits a thunderous eight audible out to one mile.You have the right to only use the "Fist that the Daytime Tiger" once, regaining it"s usage after a long rest.

Technique 8: the Night Dragon

As one Action, her body swells v Ki, You have the right to spend 5 Ki, and also cause an aura that blood and also energy that swirls about you, you climate leap and also perform a paris kick with a huge aura of energy in the shape of a roaring dragon bordering you. This kick flies forward in a 30-foot large line as much as 100 feet away. Each biology in that line must make a Dexterity saving Throw, on a failure save, a creature is propelled to in ~ 10 feet of the target point, on a successful save, the creature isn"t pushed. After ~ this forcible movement, the dragon explodes into an massive shockwave. Each biology in a 30-foot radius need to make a Dexterity saving Throw again, ~ above a failure save, a creature takes 20d6 thunder damage and 20d6 fire damage and is moved 30 feet far from the center from the blast and also is knocked prone. On a successful save, they take half damage and aren"t pushed or prone.In addition, unsecured objects the are totally within the area of effect are automatically scattered away by the blast and also it emits a thunderous dragon roar audible out to one mile. As soon as you usage the "Night Dragon" technique, the gate effect instantly ends.


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